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Hold shape. Savor the pause. Devour the turnover.
Tue Sep 15 · 90 minutes · 12 to 16 players
Stay in your lane. Pass in triangles. Move to receive. 68 of 90 minutes. Size 4. 1-3-2-3. No heading.
Live rule from minute 7. If the receiver’s feet do not move, the pass does not count. Play it again.
Set one 20x20 warm-up grid, two 12-yard triangles, one 12x12 rondo with 3-yard end zones, then a 25x20 three-lane rectangle. 16 balls, 30 cones, two pinnie colors plus 3 extra for jokers, 4 mini-goals. No heading.
Every player has a ball in the 20x20. Jog, boxes, inside-outside taps. Head up. If two players collide, the grid is too small. Spread.
Dynamic line down and back. Skip, open the gate, close the gate, walking lunge, karaoke. Ball at the feet on the way back. No static hold yet.
Groups of 3, unopposed. Pass and move to the empty point of the triangle. Two-touch. If the receiver’s feet do not move, the pass does not count.
Stretch circle. 20 seconds each. Calves, quads, hamstrings, hip flexors, groin, light shoulder. No bouncing. Talk the three rules while they stretch.
Walk to the 9v9 half. Cones already mark left, center, and right. When the ball is on the left, the right player stays high and wide so a triangle still exists. Then water.
One-touch triangle. Pass to feet, set, then play into space. Two-touch is legal if the ball would die. If she stands on the cone, she is not open.
Two triangles, 12 yards a side. Four players per triangle. Three occupy corners. The fourth starts behind the ball. Spare balls at each corner. Coach stands outside, not in the middle.
A passes to B’s far foot. A stays at her corner until the set is played. Do not chase the ball into B’s space.
A passes to B and steps. B sets first time. A plays into the space in front of B. B plays to C’s feet. Extra player D fills A’s empty corner. Pass to feet on the set. Pass to space on the angled ball.
C takes two steps away from the ball, then comes back to show. Time it with B’s set. If C stands still, a defender would eat the pass.
Reverse the direction so the other foot works. Freeze once if the extra player is ball-watching instead of filling a corner. Water at 28:00.
Occupy a side. Open your body. Find the free player. Possession without a target is not the drill.
12x12 square. Four players occupy the four sides, not the corners. Two defenders inside. Remaining players rest 90 seconds, then swap. If you follow the ball to a teammate’s side, you leave a hole.
Receive on the back foot with hips open so you can see both neighbors. Freeze a closed hip once. Ask what she can see.
A cannot play C because a defender sits in the lane. A plays B. C is already moving to the free side. B lays it off first time. Praise the movement, not only the completed pass.
After three passes, play into the far 3-yard end zone. That stops keep-away for its own sake. Switch the ball to bait the two defenders, then find the free side.
Two-touch. Whoever loses it goes in immediately. Resting pair replace the tired chasers every 90 seconds. Water at 48:00 while you cone three lanes for the next game.
Play your position. The ball comes to your lane. It does not come to your toes. 4v4 plus 3 jokers in three lanes. Not City’s 4-3-1.
25x20 rectangle split into left, center, right. 4v4 plus 3 jokers. Jokers wear the third color. One joker on each end line, one in the middle. Possession team plus jokers is 7v4.
If the ball is on the left, the right player stays in the right lane, high enough to receive a switch. If she sprints across to the ball, freeze and send her back.
Ball-carrier plus one support short plus one support wide or high. If two teammates stand in the same shadow, one must move.
Find the central joker, then the third man. Eight passes is one point. A pass into an end joker after a line break is two points.
If the defending four win it, they have three passes to play forward to an end joker. Water at 68:00. Mark the 9v9 lanes during the drink.
Play 8v8 plus GKs, or 7v7 plus GKs if numbers are short. Three vertical lanes stay coned. Offside from halfway if you have referees. No heading.
Normal goal is 1. Goal is 2 if three different players touch the ball in the attacking half before the shot.
Weak-side winger stays high and wide when the ball is on the other side. If she tucks in to watch, the triangle dies.
Freeze once. Show the empty lane or the stacked shadow. Then play. More than one freeze kills the 18 minutes.
Walk the length of the grid. Hamstring and quad stretch, 20 seconds each side. No lecture during the stretch.
That is the whole session.
Water at 28, 48, and 68. Build the next grid while they drink.